

But beware, if you're standing too close to them, though, it'll chew up the frame rate. Some explosive weapons can execute several vampires at once. When you execute vampiric enemies, they explode in a Blade-like plume of embers and ash. The lighting coupled with the mist effects can be incredibly impressive, sometimes, though, it's a little too impressive. These aren't just vampires, but psychic vampires, and you're often called into wild, deranged physically-manifested mindscapes as part of the game's story delivery.

Redfall's art direction is top-notch too, and fans of the studio's paranormal leanings will relish some of the set-pieces and sequences Arkane has put together for this game.

Link all of this with 4-player untethered co-op, and I can at least understand why 60 FPS has been sacrificed on Xbox consoles (although, it is planned to arrive later). I mentioned the draw distance already, but the game also features heavy use of volumetric mist, complete with light dispersion.
